2014年6月23日星期一

how I build my pod racer

Pod racer


1, create a skydome light and link it to the background we found on internet.

2, rendering settings – environment – create sky Shader, Maya will create a sky Shader sphere, link its color to the background image as the background.
3, build basic module based on the references.


4, build the metal material: create a aistandard texture ball, change the diffuse color to brown, and the diffuse weight to 0.1; change the specular weight to 0.9 and change its color too; reflection weight to 1 and open enable internal reflection; load a bump map.
  


5, create other textures with different datas.
    
  

6, assign the material to the polygons.


7, add lights.



8, Check rendering settings and render, done.

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