Pod racer
2, rendering settings – environment –
create sky Shader, Maya will create a sky Shader sphere, link its color to the
background image as the background.
3, build basic module based on the
references.
4, build the metal material: create a aistandard
texture ball, change the diffuse color to brown, and the diffuse weight to 0.1;
change the specular weight to 0.9 and change its color too; reflection weight
to 1 and open enable internal reflection; load a bump map.
5, create other textures with different
datas.
6, assign the material to the polygons.
7, add lights.
8, Check rendering settings and render,
done.










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