2014年6月23日星期一

how I build my shark

Shark:



1, this is the basic module we built with lecture in class:


2, click make the selected object live to make the original module as the outline of the new one


3, create a polygon plane and extrude it, change the vertex, and build a new one with better quality and more detail. Or we could click  and chose “quad draw”, then change the transform constrains to the basic shark and draw a new one, I choose the second way. (The picture showed the first way because I use my old picture, I forgot to print a new picture for this step.)


4, it looks like this when this step finished.


5, smooth it as the torn bike.


6, open window – UV texture editor to edit the UV, then click create UVs – automatic mapping and Maya would create a UV map about the shark


7, cutting UVs, chose the fins and the main body and move them withbutton, then chose the rest small fragments and clickto cut them in single face.


8, chose the part of the main body and use thesetwo buttons to reunion these fragment, do the same to the fins.


9 finished UV.


10, on UV texture edit window, chose the shark - polygon – UV snapshot, to export the image of UVs.


11, open the image with Photo Shop, and change the reference shark image to match the UVs. (I also downloaded the bump map of the shark and drew some scars on it.)

12, finished.

13, create a lambert, link the shark image we built and the bump map to it, and assign it to the shark module.

14, mesh – mirror geometry, click the box at the right of it then chose mirror direction to –x, apply, the other half of the shark.



15, build the teeth and eye balls with other polygons.


16, create a camera and set it and look through it as the torn bike.


17, create lights, change the color to blue to simulate underwater environment.


18, import a sea image to the rendering camera as background.


19, check render settings, batch render, done

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