Torn bike:
1, select one view and click view – image plane - import
image – and chose the three point view image the lecture gave us for each
views.
2, create a polygon pipe as the basic of
the wheel, scale and rotate it till it fix the plane image
3, Ctrl+D copy the pipe and scale it as the
tire
4, create a CV curve around the body of the
bike, and use surface – loft tool to create the basic of bike’s body
5, after that, click modify – convert –
NURBS to polygons to change the loft surface to polygon, then click edit –
delete all by type – history to cut the connect between the CV curve line and
the polygon we just have.
7, use extrude, merge edge tool and merge
vertex tool to finish the rest of the bike body, and it look like this after
that.
8, use insert edge loop tool and extrude
tool under menu “edit mesh” to build the bump of the inside wheels

9, build the engine and cannon with other
polygons, also use extrude and insert edge loop tool.
10, click mesh – smooth to smooth the
module make it not so sharp
11, click window – rendering editor – Hypershade
to open the Hypershade window so we can edit texture.
12, create a mi_car_paint_phen_x texture
ball and name it “body”, change its color so it looks more like the reference
one
13, after that, chose the bike body and
hold right mouse on the texture ball and chose “assign material to selection”
to add this texture to the polygon
14, repeat step 12 and 13 but use different
texture and different color with other part of the car.
15, create a lambert texture ball and click the
button at the right of “color”
- chose file – chose image tire, and assign the tire material to the tire.
16, create polygon torus and cylinders as
the light line in plane image and assign them with a lambert in blue.
17, change the glow intensity to around
0.5, and these polygons should glow at the rendering image.
18, create a polygon sphere, scale it until
it big enough as a background ball.
19, create a surface shade texture ball and
link it to the background hdri image, and assign the texture to the sphere, as
the background.
20, create a camera and drag it to a
suitable place, then chose the top view and chose the camera and click planes –
look through selected to check the camera.
21, change the rendering setting, make sure
it’s metal ray, tiff file, the rendering camera should be camera 1 and 1280x1024
size.
22, batch renders and finish.


















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