2014年6月23日星期一

how I build my torn bike

Torn bike:


1, select one view and click view – image plane - import image – and chose the three point view image the lecture gave us for each views.


2, create a polygon pipe as the basic of the wheel, scale and rotate it till it fix the plane image

3, Ctrl+D copy the pipe and scale it as the tire


4, create a CV curve around the body of the bike, and use surface – loft tool to create the basic of bike’s body


5, after that, click modify – convert – NURBS to polygons to change the loft surface to polygon, then click edit – delete all by type – history to cut the connect between the CV curve line and the polygon we just have.



7, use extrude, merge edge tool and merge vertex tool to finish the rest of the bike body, and it look like this after that.


8, use insert edge loop tool and extrude tool under menu “edit mesh” to build the bump of the inside wheels
9, build the engine and cannon with other polygons, also use extrude and insert edge loop tool.


10, click mesh – smooth to smooth the module make it not so sharp

11, click window – rendering editor – Hypershade to open the Hypershade window so we can edit texture.


12, create a mi_car_paint_phen_x texture ball and name it “body”, change its color so it looks more like the reference one


13, after that, chose the bike body and hold right mouse on the texture ball and chose “assign material to selection” to add this texture to the polygon


14, repeat step 12 and 13 but use different texture and different color with other part of the car.


15, create a lambert texture ball and click the button at the right of “color” - chose file – chose image tire, and assign the tire material to the tire.


16, create polygon torus and cylinders as the light line in plane image and assign them with a lambert in blue.


17, change the glow intensity to around 0.5, and these polygons should glow at the rendering image.


18, create a polygon sphere, scale it until it big enough as a background ball.


19, create a surface shade texture ball and link it to the background hdri image, and assign the texture to the sphere, as the background.


20, create a camera and drag it to a suitable place, then chose the top view and chose the camera and click planes – look through selected to check the camera.


21, change the rendering setting, make sure it’s metal ray, tiff file, the rendering camera should be camera 1 and 1280x1024 size.



22, batch renders and finish.

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