2014年6月23日星期一

how I build my table

Table


1, create the basic module of the table, the table lamp, the cans, the books and the wall, this should be easy.


2, cutting UVs and export them.


3, use Photo Shop to create the texture map.


4, chose Arnold – light –skydome light and change its color to dark blue to simulate night sky light.


5, create an aistandard texture ball in Hypershade, link it to the table texture.


6, change the data of the texture ball till it looks like a wood stuff.


7, repeat step 6 to the rest objects but with different data.


8, create a point light, move it till it match the table lamp, change the color and tencety till it looks like a table lamp


11, test rendering and change


12, till the final rendering.

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