Table
1, create the basic module of the table,
the table lamp, the cans, the books and the wall, this should be easy.
2, cutting UVs and export them.
3, use Photo Shop to create the texture
map.
4, chose Arnold – light –skydome light and
change its color to dark blue to simulate night sky light.
5, create an aistandard texture ball in Hypershade,
link it to the table texture.
6, change the data of the texture ball till
it looks like a wood stuff.
7, repeat step 6 to the rest objects but
with different data.
8, create a point light, move it till it
match the table lamp, change the color and tencety till it looks like a table
lamp
11, test rendering and change
12, till the final rendering.








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